Tag Archives: Animation

Cartoon and Animation’s Industry Antagonisms

13 Aug

With box office watchers and animation fans pleased at this summer’s returns, most  cartoon and animation cinephile’s probably feel comfortable to turn their attention to other non-animation films.  For them these events might be a symbol of market success:

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Traditional Animation versus Pixar: A Tale of Competing Priorities

27 Mar

4th article in our 5 week series on Disney!

As much as it would be nice to discuss how wonderful Disney animation has been (for most of its almost 90 year history) one has to recognize how market forces have challenged their animation enterprise.   A creative juggernaut of the highest caliber, Disney is also a business that has to profit to sustain its production.  Gratifying audiences with warm and elegant animation, if not pioneering the finest animation, Disney has taken many advanced animation development techniques to great heights.  We know their 2 dimensional hand-drawn classics from our childhood favorites.  Yet we also appreciate the digital wizardry of their current 3 dimensional works also. Though we appreciate Disney’s association with Pixar we have to wonder whether a conflict of sorts is brewing.  This article will attempt to illustrate the collision (and sometimes hostility) that is sometimes provoked internally by challenging economic forces, contemporary appetites, and competing priorities at the Cineplex’s.

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The Rise of Mo Cap in Feature Film Development

30 Jan

By Comic Relief

As suggested in previous articles at LIH, the varied art of animation is here to stay.  Yet why is this realization so difficult to make, discern, or recognize?  Because without surveying the past, or looking behind the scenes, it can be difficult to establish how integral to Hollywood feature film production animation has been.  Long before any real distinctions were accepted between live action and animation, innovations in content development and camera technology like that of the phenakitstoscope, and later kinetoscope, praxinoscope etc. defined the maturing moving picture media [1]. Eventually camera technologies, color cinematography, sound, and editing would catch up to produce the entertainment product that we are so familiar with today.   Continue reading